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Reply: Gaia Project:: Strategy:: Re: Should Gleens Spam the Gaia Track??

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by DocCool

Bokken wrote:

Doc, do you go heavy in GF track with gleens or do you just get one bump?
The only game I've ever picked Gleens :whistle: was in a setup with Gaia scoring in round 4, so going up on GF beyond level 1 wasn't a question - it was part of the strategy to go all the way to level 5. No Terrans in the game made that decision even easier. Actually I felt that Terrans would be also a reasonable choice, but I picked Gleens because I hadn't played them before.

JamesWolfpacker wrote:

It usually makes a lot of sense to take 2 bumps in GF because of the 3 power tokens provided. This is like having 3 ore turned into power tokens for GPs. They will also come in handy for forming satellites in R5 or R6.
Yeah, GF level 3 fits nicely with "most satellites" final scoring. It also makes using the "+2 power tokens" power action or even converting ore to power tokens less painful investments as they'll serve two purposes: Gaia Projects up to round 5, then satellites in round 6.

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by Limitless333

The thing with taking the "3VP per Gaia colonization" tech tile in round 1 is that for the next rounds, you will feel much shorter on resources than if you took one of the income techs, limiting your growth in rounds 2+3. In the long run it'll likely still pay off, as making the same amount of VP using the extra VPs isn't going to be easy. Still it will FEEL like a restriction.


I bet it is usually worse than getting an income tile and then getting the 3vp-> Gaia. The only reason players rushed the mine tech tile in TM was because there were only 3 and you couldn't get it later this is not the case in GP.

Reply: Gaia Project:: Strategy:: Re: Itar Opening

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by DocCool

bardopondo wrote:

My last game I achieved almost 200 points.
I starred with PI, moved gaiaforming one step, started gaia project for 6 pwr and additionally burned 2 pwr so I gained 2 tech tiles in 2 round. On round 2 further advanced in gaiaforming track, so another 2 tech tiles was mine.
I ended game with all base tech tiles plus 2 advanced tiles.
One of the end game goals was most gaia planets.
This sounds like you may be taking a tech tile whenever you advance on a research track, even when it's by spending 4 knowledge. This is not how it's supposed to work.

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by KrazSaiko

DocCool wrote:

The thing with taking the "3VP per Gaia colonization" tech tile in round 1 is that for the next rounds, you will feel much shorter on resources than if you took one of the income techs, limiting your growth in rounds 2+3. In the long run it'll likely still pay off, as making the same amount of VP using the extra VPs isn't going to be easy. Still it will FEEL like a restriction.


In the current PBF 2 game I went with 3VP per Gaia Planet in round 1 with Gleen. Were just finishing up round 4 and I have scored 18vp with that tile and 12 points from the faction ability. But I have had some problems with resources spending my power mostly 1 to 1 for credits. I think its worth it for the VP though.

Its funny I realized I have only colonized on Gaia planets/Transdim planets that game so far. Not even their home planet. Just a funny realization.

Reply: Robinson Crusoe: Adventures on the Cursed Island:: Rules:: Re: Question!!!!

Reply: Gaia Project:: Strategy:: Re: Itar Opening

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by KrazSaiko

DocCool wrote:

bardopondo wrote:

My last game I achieved almost 200 points.
I starred with PI, moved gaiaforming one step, started gaia project for 6 pwr and additionally burned 2 pwr so I gained 2 tech tiles in 2 round. On round 2 further advanced in gaiaforming track, so another 2 tech tiles was mine.
I ended game with all base tech tiles plus 2 advanced tiles.
One of the end game goals was most gaia planets.
This sounds like you may be taking a tech tile whenever you advance on a research track, even when it's by spending 4 knowledge. This is not how it's supposed to work.


I was able to get all 9 tech tiles and 2 advanced with Itars scoring 180 points. But some of the techs I took in the last round by building RL just for the bump and didnt actually use the tiles power. So it is possible.

Reply: Terra Mystica:: General:: Re: A question for those who've played Gaia project..

Reply: Pandemic Legacy: Season 2:: General:: Re: Final scores!

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by xanalor

Take this with a caveat... this was my third complete play-through of Pandemic Legacy Season 2. I played this one solo (2 characters) with the sole intent of scoring as high as possible. I knew every twist and turn so was able to plan accordingly. So this score is more of an exercise in what's possible than anything that should be compared to other results.

2 Players
1,011 points (211 population)


I was able to get the population that high by connecting cities as fast as possible (to maximize upgrade points) and limiting my non-population upgrades to the essentials. Over the course of the campaign I had:

Upgrades
4 points spent on Player Card improvements (Foundations x2, Infrastructure)
6 points spent on Infection Card improvements (Lockdown x2, Well-Stocked x2, Rebirth x2)
13 points spent on Character Abilities
2 points spent on a permanent Shelter (Shanghai of course)
18 points spent on permanent supply centers (Denver, Frankfurt, Johannesburg, Buenos Aires, Kolkota, Shanghai)
47 points spent on population upgrades

Characters (With upgrades they eventually acquired)
Laborer with Engineer/Broker/Facilitator abiities
Scientist with Runner/Lookout/Outrider/Rehab Nurse abilities
Vector Expert (one game in October to put shelters on the havens)
Farmer with Courier ability (retired once Scientist showed up)

I'd say this is pretty close to the theoretical maximum. I only had cities go down in population 5 times throughout the campaign (and an additional 2 losses were prevented by supply centers in cities that didn't reach 8, so that cost me a couple points). All of my cities with permanent supply centers reached 8 population (and all started at 1 or 2), so I pretty much maximized the possible gains from permanent supply centers, which is one of the best ways to score a high population.

If I ever tried this again, I could probably squeeze some more points out of upgrades by not using the Infection card improvements, since really the key to success is using a inoculation and the Scientist to keep a trim infection deck.

So I guess about 1030 is achievable, but you'd have to play 12 flawless games. 1043 is theoretically possible, but I can't see actually doing it without a handful of staple character abilities.

Reply: Gaia Project:: Strategy:: Re: Itar Opening

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by DocCool

KrazSaiko wrote:

DocCool wrote:

bardopondo wrote:

My last game I achieved almost 200 points.
I starred with PI, moved gaiaforming one step, started gaia project for 6 pwr and additionally burned 2 pwr so I gained 2 tech tiles in 2 round. On round 2 further advanced in gaiaforming track, so another 2 tech tiles was mine.
I ended game with all base tech tiles plus 2 advanced tiles.
One of the end game goals was most gaia planets.
This sounds like you may be taking a tech tile whenever you advance on a research track, even when it's by spending 4 knowledge. This is not how it's supposed to work.


I was able to get all 9 tech tiles and 2 advanced with Itars scoring 180 points. But some of the techs I took in the last round by building RL just for the bump and didnt actually use the tiles power. So it is possible.
I know that it can be done. :) But he says he removed all 8 initial power tokens for two tech tiles in the Gaia Phase of round 2, and then managed to do it again with 8 new power tokens in round 2. That sounds hard and caused my doubts. But between the +3pt from GF level 3 and the pt income from the PI, there certainly are scenarios which may allow this (like getting the +2pt round booster and/or the +2pt power action or even an ore conversion), so the scenario now seems less unlikely than I initially assumed.

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Reply: Gaia Project:: Strategy:: Re: Itar Opening

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by Jack Spirio

You start with 9 in round 1
You get 2 in the next round and 3 from GF, so only 2 more needed

Reply: Pandemic: The Cure:: General:: Re: Thoughts about single character games

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by ackmondual

I've only seen, not played the expansion, but worth noting is they broke the mold and made one character into a truly "support character"... The Celebrity Activist. She can't collect samples nor try to find a cure, as she has no vial face on her dice! :wow:


Thread: Gaia Project:: Rules:: General Resource Conversion Summary

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by JohnnySchmaser

Hi All. As I am new to Gaia Project, I'm currently struggling to get all the rules correct during a game. At the same time, I'm also attempting to formulate some sort of strategy! There's a lot going on to keep straight in the head, so I'm looking for summaries to help smooth out the bumps. One area I'm having difficulty with, is knowing what I can do with my resources. Some of the information is on my personal Race Game Board, some of it is on the Action Summary Card, some of it is on the Research Board, and some of it is only found in the Rule Book!

Anyway, I've put together a summary of resource conversions you can do, not including any exceptions for individual races. I was hoping to get some feedback from the community and possibly upload the information to the file section.

Here is what I've got:

ORE
Spend 1 to build Mine (+2 CREDITS)
Spend 2 to build a Trading Station (+3/6 CREDITS)
Spend 3 to build a Research Lab (+5 CREDITS)
Spend 4 to build a Planetary Institute (+6 CREDITS)
Spend 6 to build an Academy (+6 CREDITS)
Spend n per step to terraform planet (based on research level, starting at 3 per step)
Spend 1 to gain 1 CREDIT
Spend 1 to add 1 POWER Token to Bowl 1

CREDITS
Spend 2 to build Mine (+1 ORE)
Spend 3/6 to build Trading Station (3 if within 2 spaces from opponent building) (+2 ORE)
Spend 5 to build a Research Lab (+3 ORE)
Spend 6 to build a Planetary Institute (+4 ORE)
Spend 6 to build an Academy (+6 ORE)

KNOWLEDGE
Spend 4 to increase research 1 level on the Research Track
Spend 1 to gain 1 CREDIT

Q.I.C.
Spend 4 to gain a Tech Tile (Tech Board)
Spend 3 to score a Federation Token again (Tech Board)
Spend 2 to gain VP for each planet type. (3 + 1 per planet type) (Tech Board)
Spend 1 to add +2 to movement distance
Spend 1 to Gaiaform a green planet (must build a Mine too)
Spend 1 to gain 1 ORE
Spend 1 to gain 1 CREDIT
Spend 1 to add 1 POWER Token to Bowl 1

POWER (Spend from area 3 of Bowl only)
Move 6 from any Bowl to Green Bowl to Start Gaia Project (Need Gaiaformer)
Trash 1 to build Satellite Cube
Trash 1 to "power up" 1 from Bowl 2 to Bowl 3 (Even with Power Tokens in Bowl 1)
Spend 4 to gain 1 Q.I.C.
Spend 4 to add +2 to movement distance
Spend 4 to gain 1 KNOWLEDGE
Spend 3 to gain 1 ORE
Spend 1 to gain 1 CREDIT
Spend 7 to gain 3 KNOWLEDGE (Tech Board)
Spend 5 to jump 2 terraforming steps (starts at 3 ORE per step) (Tech Board)
Spend 4 to gain 2 ORE (Tech Board)
Spend 4 to gain 2 KNOWLEDGE (Tech Board)
Spend 3 to jump 1 terraforming step (starts at 3 ORE per step) (Tech Board)
Spend 3 to add 2 POWER Tokens to Bowl 1 (Tech Board)

VP
Spend n-1 to "power up" n Power where n is Power Level of Building (When opponent builds Mine or upgrades building within 2 spaces)

Any suggestions, ideas, advice or other help would be appreciated.

Thanks!

Reply: Terra Mystica:: General:: Re: A question for those who've played Gaia project..

Reply: Terra Mystica:: General:: Re: A question for those who've played Gaia project..

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by goldengamer

JamesWolfpacker wrote:

Don't forget that I was also playing with Fakirs.


See, that's how much of an expert I'm not. I didn't even know that was a disadvantage.

Reply: Pandemic Legacy: Season 2:: General:: Re: Final scores!

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by Tonesta78

Cheers for posting this, Jeff - I was curious if anyone had tried this, and it does answer my question about how high a score is theoretically possible!

Can I assume that you a) Found the Pacific Haven in February, and b) Didn't do the Cairo recon until July to minimize Hollow Men attacks until you can deal with them?

Also, I can't remember an 'Engineer' ability. Did you mean Architect (because it feels like building a supply station with three cards is key) or is there another upgrade I'm forgetting about?


Reply: Pandemic Iberia:: Rules:: Re: German rule documentation

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by n3x3n

Isn't the game BOTH german and english... well mine had both in it anyways.

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by frotes

I think early Gaia > depends on when you plan to get 2nd tech tile and when the round bonus is. If it’s R2 for 4vp, it’s unlikely for you to get a 2nd tech tile and expand Gaia mines that round

So you are basically trading 8-12VP for X more rounds of income (before your 2nd tile would have been). Usually that’s 2-3 rounds. Also you might be saving the acad to bump adv tech. Gleen probably won’t get 3 tech tiles until R5-6

This is all based on say R1-3 Gaia scoring. If it’s 4-6, i would always open up income into Gaia tile.

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by JamesWolfpacker

Limitless333 wrote:

The thing with taking the "3VP per Gaia colonization" tech tile in round 1 is that for the next rounds, you will feel much shorter on resources than if you took one of the income techs, limiting your growth in rounds 2+3. In the long run it'll likely still pay off, as making the same amount of VP using the extra VPs isn't going to be easy. Still it will FEEL like a restriction.


I bet it is usually worse than getting an income tile and then getting the 3vp-> Gaia. The only reason players rushed the mine tech tile in TM was because there were only 3 and you couldn't get it later this is not the case in GP.


I wasn't explicitly saying to take it first. You can take it first in certain situations such as Xenos with Gaia 4vp in R1 using the tech and 4k to reach NAV L2 in R1 and snag 3 Gaia Mines. Of course, I'd also expect that experienced players might not let a Xeno player do this all the time, but it's probably better than 50-50.

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