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Reply: Gaia Project:: Strategy:: Re: Itar Opening

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by bardopondo

Mentat1231 wrote:

bardopondo wrote:

My last game I achieved almost 200 points.
I starred with PI, moved gaiaforming one step, started gaia project for 6 pwr and additionally burned 2 pwr so I gained 2 tech tiles in 2 round. On round 2 further advanced in gaiaforming track, so another 2 tech tiles was mine.
I ended game with all base tech tiles plus 2 advanced tiles.
One of the end game goals was most gaia planets.


I feel like my biggest worry would be economy, if I pursued a strategy like this. But, then, you could get the 4c tech tile and all your Gaiaformed mines will give you some ore..... Interesting idea.


Income base tech tiles were very useful, I remember that my biggest concern was that i quickly ran out of power tokens so i had to buy them for 1 ore.
The start was realy slow, but massive amount of VP was from good positioned and compatible with end game goals advanced tech tiles.

Reply: Gaia Project:: Strategy:: Re: Standard Openings

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by Limitless333

I'm currently doing it with Gleens in the PBF 2 game


It was to hard for me to follow from the thread. Did you just open RL+4M+GP? It looks like you got the Booster for 2 pwr from outside the game also. Was this the case?

Reply: Pandemic:: Rules:: Re: New to Pandemic!

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by mtyree1972

I've played 3 Legacy campaigns with 3 different groups and I would say that starting out, you'll be fine. The difficulty ramp is very similar to the Virulent Strain challenge from On the Brink, if you've had a chance to try that. There are a few curveballs that get thrown at you that are pretty tough, but I'll not let slip spoilers.

I think 3 roles is the sweet spot for Legacy. Two, you'll struggle a bit to cover the board and four brings difficulty with card coordination. As stated above, it uses 5 epidemics but also grades you on a curve. If you lose, it pumps you up a bit for the next game. Conversely, if you win, it trims you back a bit as well. My advice is to try a dry run or two, play the basic game a few times with 5 epidemics and adding three drive/ferry routes. (Buenos Aires-Johannesburg, Santiago-Buenos Aires, & Lima-Los Angeles if I remember the Legacy board correctly). An early thing to concentrate on is managing outbreaks. When you feel you're ok with that, take the training wheels off and go for it.

Reply: Gaia Project:: Strategy:: Re: Standard Openings

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by KrazSaiko

Limitless333 wrote:

I'm currently doing it with Gleens in the PBF 2 game


It was to hard for me to follow from the thread. Did you just open RL+4M+GP? It looks like you got the Booster for 2 pwr from outside the game also. Was this the case?


I took the Boost3 which is +2c +qic(which for me became ore)

This was more denial of the QIC plus ore is always handy

I ended up taking the power action 3pw for +2pt

I had RL + 3M+GF after round 1 I believe

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by JamesWolfpacker

Limitless333 wrote:

I feel like a R1 Gaia Former is often to expensive to place with most factions. I think some of them can get away with not burning power, but you risk taking less power actions if you go for GF early. Also, as you know, not taking tech steps in knowledge or economy is an expensive trade off. I think overall you are better off waiting until later in the game to get Gaia Formers if you don't start with a level in either Nav or Gaia Forming. If you do start with a level in either of these the Gaia Planet might give you a larger path to expand to in the early game and compensate for the R1 economic disadvantage you took by focusing on Gaia Projects.


A R1 Gaia Project can be worth it to many factions if you get either the Booster Tile or take the Power Action that gives you 2 power tokens. As always, it's situational.

This game also requires more knowing about what type of opponents you have as well as playing the map, tech board, round tiles, and booster tiles.

Going for an Academy Start, while very good, might give you a tough climb if you are facing 3 expansionist opponents. This can cause you to pivot and invest earlier in NAV, TF, GF, or AI tracks (depending on the game) just to get some room.

The same goes for the 3vp Gaia Mine tech. It's a game of chicken with this tech. If someone takes it (any faction) and advances GF track (together or separately), then you are pressured to take it as well. You don't always need to take it, but if you don't then make sure you have a way to make up the 12vp - 21vp it should usually provide. If someone is scoring less than 12vp with it, then you can easily mitigate that.

Reply: Gaia Project:: General:: Re: Flame Symbol....

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by JamesWolfpacker

Wildhorn wrote:

This thread made me go look at it and I just noticed that there is a Terra Mystica map on the far left screen.


Actually that is a Terra Mystica App game.

Reply: Gaia Project:: Strategy:: Re: Should Gleens Spam the Gaia Track??

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by JamesWolfpacker

It usually makes a lot of sense to take 2 bumps in GF because of the 3 power tokens provided. This is like having 3 ore turned into power tokens for GPs. They will also come in handy for forming satellites in R5 or R6.

Reply: Gaia Project:: Strategy:: Re: Standard Openings

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by Limitless333

Looks like you should have been able to afford the additional mine. Might check and see if you stopped for some reason. Does not look like you were cut off of anything either. I may be missing something though.

Reply: Pandemic:: Variants:: Re: All Hands on Deck.

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by DeltaDemon

Instead of random roles, have all the roles available. The player chooses a role at the beginning of his turn, then discards it at the end of his turn. Discarded roles remain unavailable until it is reinstated. Roles are reinstated when there is only one role left (or whatever number you choose).

Reply: Terra Mystica:: General:: Re: A question for those who've played Gaia project..

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by JamesWolfpacker

goldengamer wrote:

Hey is this the James I played Terra Mystica with at Gamer's Armory back in February, right before I moved to Oregon. I'm pretty sure it is. You had a copy of Gaia Project you were pushing, but we ended up playing Terra Mystica instead and you whooped us all because you're a world ranked TM player. You're that James right?


Ah, I've been outed! :p I've actually been not so anonymous since I started working for DIGIDICED, which publishes the Terra Mystica App. You have an anonymous online identity for 16 years and you become too well known. I had a friend who highly prized his online anonymity and then he went and won the Catan World Championship. :laugh:

Don't forget that I was also playing with Fakirs.

Reply: Gaia Project:: Strategy:: Re: Should Gleens Spam the Gaia Track??

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by Jack Spirio

JamesWolfpacker wrote:

It usually makes a lot of sense to take 2 bumps in GF because of the 3 power tokens provided. This is like having 3 ore turned into power tokens for GPs. They will also come in handy for forming satellites in R5 or R6.


if you invest in GF you mostly don't need to worry about having power for satellites
other factions can happen that they need to invest there lately as they don't got so much during the game

Reply: Gaia Project:: Strategy:: Re: Standard Openings

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by KrazSaiko

Gaia planets require 2c 2o for Gleens. I had 17c and 9o to start.

-3c -2o TS
-5c -3o RL
-2c -2o Gaia Mine
-2c -2o Gaia Mine
-12c -9o total

Reply: Gaia Project:: Strategy:: Re: Itar Opening

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by JamesWolfpacker

bardopondo wrote:

My last game I achieved almost 200 points.
I starred with PI, moved gaiaforming one step, started gaia project for 6 pwr and additionally burned 2 pwr so I gained 2 tech tiles in 2 round. On round 2 further advanced in gaiaforming track, so another 2 tech tiles was mine.
I ended game with all base tech tiles plus 2 advanced tiles.
One of the end game goals was most gaia planets.


This is one of the very few PI openings that are pretty worth it, but I also like the Academy open with super Knowledge.

Reply: Gaia Project:: Strategy:: Re: Standard Openings

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by Limitless333

You could have gotten the 1 ore needed to take the yellow planet by spending 3 power. I guess you needed the 7 coin power action because you took points for Gaia tech tile. That makes more sense now actually. I probably would have tried to take an additional yellow planet instead of the center Gaia and built a TS to open RL+TS+2M that way I have constant money coming in, but that might have given up the center Gaia I don't know all the game details.

Reply: Terra Mystica:: General:: Re: A question for those who've played Gaia project..

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by DocCool

JamesWolfpacker wrote:

goldengamer wrote:

you whooped us all because you're a world ranked TM player.
Don't forget that I was also playing with Fakirs.
That was very noble! :)

Reply: 1960: The Making of the President:: Reviews:: Re: UMCR 1960: The Making of the President Review: I elect to play again and again!

Reply: Pandemic: The Cure:: General:: Re: Thoughts about single character games

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by jesslc

This is an excellent analysis. Out of curiosity how many games did you play? :)

My experience with single character games:
Game 1 (medic, on standard) - a crushing defeat
Game 2 (generalist, on standard) - an easy win
Game 3 (medic, on intro) - not a crushing defeat, but defeat all the same
Game 4 (containment specialist, on intro) - a win but it was tough one and luck was on my side a fair bit (ie. found the third cure with my first roll on 3 yellow dice!)

Next up: generalist on heroic to see if that feels like a good challenge.

Overall I feel that the generalist is far and away the best when playing a single character game. As you said the extra dice allow the generalist to keep on doing stuff when 3-4 dice are locked up in samples, and you spend so much of the game with dice locked in samples. The good thing about locked dice though is that the odds of rolling a biohazard go down. And again, the generalist has the advantage because if they do roll one it can be ignored.

Of the other two, it seems to me that the containment specialist has the edge over the medic but maybe I was just luckier with him. I felt like the containment specialist's abilities managed controlling the board better particularly in the large portions of the game where I was working with only 2 or 3 dice. Comparing the latter two games (both from tonight) the medic had the edge early on when he had all his dice but later in the game he really struggled because he usually had to roll both a move action and a treat action to do anything useful. Where as the containment specialist could often just move around and put dice in the treatment centre. I felt like what I rolled with the containment specialist was usually useful enough - ie. not ideal but good enough - whereas with the medic I was too often in the situation of "this combination is totally useless. I have to reroll a die" (and risk more biohazards). But it's hard to say for sure if that's because the containment specialist is a touch more flexible - it's entirely possible that the difference was just the luck of the dice.

Reply: Gaia Project:: Strategy:: Re: Terrans overpowerd?

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by DocCool

The thing with taking the "3VP per Gaia colonization" tech tile in round 1 is that for the next rounds, you will feel much shorter on resources than if you took one of the income techs, limiting your growth in rounds 2+3. In the long run it'll likely still pay off, as making the same amount of VP using the extra VPs isn't going to be easy. Still it will FEEL like a restriction.

New Image for Pandemic: The Cure

Reply: Gaia Project:: Strategy:: Re: Standard Openings

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by KrazSaiko

Limitless333 wrote:

You could have gotten the 1 ore needed to take the yellow planet by spending 3 power. I guess you needed the 7 coin power action because you took points for Gaia tech tile. That makes more sense now actually. I probably would have tried to take an additional yellow planet instead of the center Gaia and built a TS to open RL+TS+2M that way I have constant money coming in, but that might have given up the center Gaia I don't know all the game details.


I needed to use that power to take the +2pt action or I wouldn't have any power in my pool with the Gaiaforming. I took the round booster for +2pt +o next round so that I could do a quick gaiaform in round 2 and have 4 still in my pool.I thought it was more important to get the Gaia planets and +5vp for each out of the way. That 1 yellow planet I never actually got to which is fine.
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