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Reply: Gaia Project:: Crowdfunding:: Re: 3D printer files for box insert on Kickstarter

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by Cantalopian

I just ordered the Ukrainian Tower Rex organizer. Not expensive. Tower Rex shipped it in 2 days. I like spending my money with them. Very happy to support them in this small way. One of my buddies recently ordered an organizer from them and got it in two weeks. :thumbsup:

https://www.etsy.com/listing/590260437/gaia-project-board-ga...

PS also very happy - thrilled - with the brilliant Gaia Project and enjoy everyone's postings.



Reply: Pandemic:: Rules:: Re: New to Pandemic!

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by muska67us

Thanks! I just worry since I still struggle to beat the game and do not want to ruin the outcomes in legacy

Thread: Agricola: Belgium Deck:: General:: Scenery Painter : effect and version

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by Agho

Hi,

In my Belgium deck, Scenery Painter reward is 3 food.

On the internet (card databases, images...), the reward is 1 food :



Which version is correct ? Which is the newest ?

3 food seems very strong, 1 seems not enough

Thanks,

Reply: Pandemic:: Rules:: Re: New to Pandemic!

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by chearns

muska67us wrote:

Thanks! I just worry since I still struggle to beat the game and do not want to ruin the outcomes in legacy

Eh. The game expects you to lose at least some of the time. And it gets easier the more you lose (kind of, there are ways of losing that make it harder to win in the future, so, sometimes, when you know you'll lose, you have to start making long term decisions) and harder the more you win. It has some balancing mechanisms.

When you say you struggle to beat the game, with how many roles/players and with how many Epidemic cards?

Reply: Pandemic:: Rules:: Re: New to Pandemic!

Reply: Gaia Project:: General:: Re: Terrans are OP

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by Bokken

Skyswooper wrote:

DocCool wrote:

To contain Terrans, at least one other player needs to do some serious (as in "more than twice") Gaiaforming, and by doing so that player often gives up on winning ("takes one for the team") unless he/she plays a faction which also has an affinity for Gaiaforming.


I don't share your view here. You don't need to have an affinity for Gaiaforming to upgrade in this area.

In fact, once you have advanced at least one step in this area, gaiaforming almost give you a free planet, because moving power tokens from bowl III to bowl G doesn't really cost you anything, except the delay, so it is worth it on its own.

In games where terrans' opponents fail to realize when it's worth it to advance gaiaforming, I understand why they would be seen as OP.


This

Platonick wrote:

This is a conversation that fascinates me as when I teach new players I suggest the least experienced person gets the Terrans as it gives them an immediate plan,in fact their plan is so obvious that I feel they are actually quite restricted and if nerfed this restriction might make them underpowered.

I am actually more concerned about the other side of the blue board who seem to have a very hard time of it.


This

Jack Spirio wrote:

Terrans have a pretty obvious power, so it's easy to play them
but that doesn't mean they are to good


And this.

Excuse me while I shamelessly promote confirmation bias as I post these views that match my own.

lol but seriously, I feel people undervalue the gaiaforming track. And I feel once the potential is realized, even shallow bumps (all costs and risks withstanding) will take away precious resources for the Terrans.

I feel as strategy progresses, People will only start picking Terrans when Gaia planets and round scoring are NOT present as with Gaia forming competition Terrans will be almost as bad as Lantids.. almost. (trigger warning :P)

Reply: Gaia Project:: Strategy:: Re: Standard Openings

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by Limitless333

In a 4p game, where everybody tries to achieve the -supposedly "standard"- openings of AC+M or RL+TS+2M or RL+4M, some of them may find that there aren't enough round boosters with ore or QIC in the game, that only one of them can take the 2ore power action and that other players like to colonize Gaia Planets too.

At least GP has enough standard tech tiles for everybody, and everybody can get 2ore/1QIC from Terraforming/Navigation/AI level 1, regardless of whether he's first or not.


I think everyone can achieve a standard opening because 4 provide an Ore, 1 provides a QIC, 1 provides a free Terraform, and 1 provides Range +3. The 4c 1k and 4 pwr charge ones are worse, but the 4 pwr charge always secures the 2 ore power action so that makes 8 out of 10 round boosters that help with these openings. This means that even in a 2 player game, there is always sufficient round boosters to aid in achieving a "Standard" opening.

Also, there has been a lot of talk about Gaia Projects recently. Is there a standard method of opening with a Gaia Project? This requires not burning power for most factions which is a huge opportunity cost. I have only ever seen Itars and Terrans open with Gaia Formers R1 successfully. It could probably work for most factions if they can get the +2 pwr from outside the game round bonus.

Reply: Gaia Project:: General:: Re: Terrans are OP

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by Bokken

As a note, One of the worst feelings for terrans is getting into round 4 or 5 with 3 gaia formers, and all the Transdium are gone (or all the ones that are reachable. )

Reply: Pandemic:: Rules:: Re: New to Pandemic!

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by chearns

muska67us wrote:

2 players, 4 roles, 4 epidemics...

4 roles is the most difficult, 2 roles the easiest. 4 epidemics however, is the easy mode. Legacy will be using 5 epidemics. I agree that you might find Legacy too difficult if you can't beat 5 epidemics in regular Pandemic.

I'm currently playing a Legacy game with 3 roles/players, which is going fine (played with 4 roles/players last time), although I do admit that 2 roles might not be enough due to [BGCOLOR=#000000]needed abilities[/BGCOLOR].

Will you be playing Legacy with two players or with more?

Reply: Gaia Project:: Strategy:: Re: Standard Openings

Reply: Pandemic:: Rules:: Re: New to Pandemic!

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by muska67us

Yeah I have been able to beat the game with a specific 4 role set up and 2 players, so I think we will be playing 2 players in legacy

Reply: Pandemic:: Rules:: Re: New to Pandemic!

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by scottdyk

Pandemic is the base game. From there you can move to:
- legacy games
- expansions
- Survivor Series

Once you have done this, it is more difficult to go back and play the base game without any of the changes/twists, etc. The base game just has a more 'plain' feeling to it.

So, I would play Pandemic until you start to get bored, and then hopefully feel you have your money's worth from the base game. By then you are familiar with the mechanics and ready to move to the other games.

Enjoy, all the games are a ton of fun!

Reply: Pandemic:: Rules:: Re: New to Pandemic!

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by chearns

scottdyk wrote:

Once you have done this, it is more difficult to go back and play the base game without any of the changes/twists, etc. The base game just has a more 'plain' feeling to it.

I'm sure there's an element of truth to this, and yet, last year I still ended up playing regular Pandemic two or three times (without expansions). Lifetime, I'm somewhere around 230 plays of the various versions of Pandemic.

But, sure, there's no rush to jump from one game to the next, that's an excellent point. I mean, Season One will eventually go out of print, so I'd probably pick it up sometime when it goes on special, but there's no need to play it until regular Pandemic isn't doing it for you any longer.

Reply: Gaia Project:: Crowdfunding:: Re: 3D printer files for box insert on Kickstarter

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by grant5

Cantalopian wrote:

I just ordered the Ukrainian Tower Rex organizer. Not expensive. Tower Rex shipped it in 2 days. I like spending my money with them. Very happy to support them in this small way. One of my buddies recently ordered an organizer from them and got it in two weeks. :thumbsup:

https://www.etsy.com/listing/590260437/gaia-project-board-ga...

PS also very happy - thrilled - with the brilliant Gaia Project and enjoy everyone's postings.



Now that looks like an awesome quality product, and for only a few bucks more than the cost of these files...

Reply: Pandemic:: Rules:: Re: New to Pandemic!

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by muska67us

Thanks again, I also have the mobile phone version to play when I'm on the go, makes it easier to understand the rules too. I think I will give legacy a shot this summer.

Reply: Gaia Project:: Strategy:: Re: Standard Openings

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by Jack Spirio

Limitless333 wrote:

In a 4p game, where everybody tries to achieve the -supposedly "standard"- openings of AC+M or RL+TS+2M or RL+4M, some of them may find that there aren't enough round boosters with ore or QIC in the game, that only one of them can take the 2ore power action and that other players like to colonize Gaia Planets too.

At least GP has enough standard tech tiles for everybody, and everybody can get 2ore/1QIC from Terraforming/Navigation/AI level 1, regardless of whether he's first or not.


I think everyone can achieve a standard opening because 4 provide an Ore, 1 provides a QIC, 1 provides a free Terraform, and 1 provides Range +3. The 4c 1k and 4 pwr charge ones are worse, but the 4 pwr charge always secures the 2 ore power action so that makes 8 out of 10 round boosters that help with these openings. This means that even in a 2 player game, there is always sufficient round boosters to aid in achieving a "Standard" opening.

Also, there has been a lot of talk about Gaia Projects recently. Is there a standard method of opening with a Gaia Project? This requires not burning power for most factions which is a huge opportunity cost. I have only ever seen Itars and Terrans open with Gaia Formers R1 successfully. It could probably work for most factions if they can get the +2 pwr from outside the game round bonus.


Bal T'ak obviously

Reply: Gaia Project:: General:: Re: Terrans are OP

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by Mentat1231

Bokken wrote:

Skyswooper wrote:

DocCool wrote:

To contain Terrans, at least one other player needs to do some serious (as in "more than twice") Gaiaforming, and by doing so that player often gives up on winning ("takes one for the team") unless he/she plays a faction which also has an affinity for Gaiaforming.


I don't share your view here. You don't need to have an affinity for Gaiaforming to upgrade in this area.

In fact, once you have advanced at least one step in this area, gaiaforming almost give you a free planet, because moving power tokens from bowl III to bowl G doesn't really cost you anything, except the delay, so it is worth it on its own.

In games where terrans' opponents fail to realize when it's worth it to advance gaiaforming, I understand why they would be seen as OP.


This

Platonick wrote:

This is a conversation that fascinates me as when I teach new players I suggest the least experienced person gets the Terrans as it gives them an immediate plan,in fact their plan is so obvious that I feel they are actually quite restricted and if nerfed this restriction might make them underpowered.

I am actually more concerned about the other side of the blue board who seem to have a very hard time of it.


This

Jack Spirio wrote:

Terrans have a pretty obvious power, so it's easy to play them
but that doesn't mean they are to good


And this.

Excuse me while I shamelessly promote confirmation bias as I post these views that match my own.

lol but seriously, I feel people undervalue the gaiaforming track. And I feel once the potential is realized, even shallow bumps (all costs and risks withstanding) will take away precious resources for the Terrans.

I feel as strategy progresses, People will only start picking Terrans when Gaia planets and round scoring are NOT present as with Gaia forming competition Terrans will be almost as bad as Lantids.. almost. (trigger warning :P)


Why do people think the Lantids are so bad?? Well, I guess that's a topic for another thread.

For here, I'll just say that the inclination toward Gaiaforming Transdims isn't just for the sake of populating lots of Gaia planets. It affects total buildings, federation formation (and the two FS connected to that), sector expansion... pretty much everything (except planet types), since you don't need to invest in ore for Terraforming.

I don't, however, think the Terrans are OP at this or anything else. Gleens can outpace them at total Gaia planets because of affinity for naturals. Bal'Tak can keep up and then benefit from using their Gaiaformers for something other than Gaiaforming. Itars can use the power that's been moved to their Gaia bowl. Etc....

Reply: Gaia Project:: Strategy:: Re: Standard Openings

Reply: Gaia Project:: General:: Re: Flame Symbol....

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by Wildhorn

This thread made me go look at it and I just noticed that there is a Terra Mystica map on the far left screen.

Reply: Gaia Project:: General:: Re: Flame Symbol....

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by Mentat1231

Wildhorn wrote:

This thread made me go look at it and I just noticed that there is a Terra Mystica map on the far left screen.


Yeah, I noticed that too. There's a lot going on in that picture. But, I thought there was some sort of Fire Cult thing in TM, so I didn't realize the obvious Feuerland reference....
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