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Reply: Terra Mystica:: Reviews:: Re: First impression

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by garygarison

While I'm happy to close the book on our TM discussion, the question of superfluousness in game design is one that interests me.

Anyone willing to put forward an example of a game with an element that does indeed qualify as superfluous? I'm talking the strict definition here, none of this, "Well, I like what it offers, so that means it's necessary."

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