Quantcast
Channel: Z-Man Games | BoardGameGeek
Browsing all 373080 articles
Browse latest View live
↧

Reply: Agricola:: General:: Re: New edition

by Davedude77 You could just order similar ani-meeples from Mayday Games. They have vegi-meeples and farmer-meeples as well. That's what I did, and they're great.

View Article


Reply: Troyes:: Rules:: Re: Question about placing a tradesman on an activity...

by Billgrant To add, the actions are either immediate-use or delayed actions.The immediate use are activated and resolved immediately.The delayed actions are activated immediately and then cubes are...

View Article


Reply: Troyes:: Rules:: Re: Question about placing a tradesman on an activity...

by Billythehutbigloo33 wrote:He simply can't place a meeple down there. So, he would have to immediately take it back. It is an illegal move, and instantly identifiable, so this really shouldn't be an...

View Article

Reply: Agricola:: General:: Re: New edition

by Grayle84 I just got the goodies expansion.

View Article

Reply: Robinson Crusoe: Adventure on the Cursed Island:: General:: Re: US...

by wgerken I was getting worried as mine didn't ship today and it shipped after they listed the game as being out of stock. What a relief to get a tracking number. Woohoo, I can't wait.

View Article


Reply: Troyes:: Rules:: Re: Question about placing a tradesman on an activity...

by baltaistehwshttp://boardgamegeek.com/article/10420989#10420989

View Article

Reply: Terra Mystica:: Rules:: Re: Founding a town and end-game structure

by Richard HillsBergbau wrote:Thanks!I still love this game,+1Bergbau wrote:though we seem to find another thing we forgot or were playing plain wrong after each gameplay.+2There are circumstances,...

View Article

Image may be NSFW.
Clik here to view.

Thread: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Action...

by nupfi Could somebody explain how to use them right?Does the marker stay (for upcoming rounds) on a deck until the corresponding action is taken? Can they get discarded if I don't take the...

View Article


Reply: Troyes:: Rules:: Re: Question about placing a tradesman on an activity...

by thedacker"If you hire a tradesman, you are required to activate the card at least once".I'm sorry, but when I read this rule, I see it as most definitely implied that the activation it speaks of...

View Article


Reply: Robinson Crusoe: Adventure on the Cursed Island:: General:: Re: solo...

by nupfi Played my first game solo - sooo hard! :D

View Article

Reply: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Re: Action...

by Thaneehttp://boardgamegeek.com/thread/879955/2-quick-questions-abo...ByeThanee

View Article

Reply: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Re: Action...

by nupfi So I was playing it right! Thank you!

View Article

Thread: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Tricky...

by nupfi So I had my camp/shelter set up on a river tile. Everything was fine until one threat card I drew wanted me to flip over a river tile to the unexplored side... The only river tile was the one...

View Article


Reply: Troyes:: Rules:: Re: Question about placing a tradesman on an activity...

by thedacker In the rulebook, at the bottom of Page V, the last sentence of plain text:"Once the tradesman is hired, the player must put together a group of dice to activate the Activity card."

View Article

Reply: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Re: Tricky...

by Mr Mjeh Tricky indeed - you have the following options I guess:1. You flip it over and move as soon as you can (not taking any resources that turn during the income phase (this is kind of what I...

View Article


Reply: Robinson Crusoe: Adventure on the Cursed Island:: General:: Re: solo...

by Mr Mjehnupfi wrote:Played my first game solo - sooo hard! :DIt's really dependent on who you get/take: the carpenter is best (one less wood!), followed by the explorer (exploration tiles!) and then...

View Article

Reply: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Re: Tricky...

by spy007Mr Mjeh wrote:Tricky indeed - you have the following options I guess:1. You flip it over and move as soon as you can (not taking any resources that turn during the income phase (this is kind...

View Article


Thread: Terra Mystica:: Rules:: Founding multiple towns

by Almecho I still have a problem understanding the mechanism of founding towns. This is how I understand the rules:- as soon as at least 4 buildings of a value of 7 or more are directly connected, a...

View Article

Reply: Alcatraz: The Scapegoat:: General:: Re: Question about the prisoners

by chomoon"Maximum Security" expansion includes Sentence Cards, that differentiate prisoners, by giving them special abilities.

View Article

Reply: Terra Mystica:: Rules:: Re: Founding multiple towns

by Jordan KaneAlmecho wrote:I still have a problem understanding the mechanism of founding towns. This is how I understand the rules:- as soon as at least 4 buildings of a value of 7 or more are...

View Article
Browsing all 373080 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>