Reply: Agricola:: General:: Re: New edition
by Davedude77 You could just order similar ani-meeples from Mayday Games. They have vegi-meeples and farmer-meeples as well. That's what I did, and they're great.
View ArticleReply: Troyes:: Rules:: Re: Question about placing a tradesman on an activity...
by Billgrant To add, the actions are either immediate-use or delayed actions.The immediate use are activated and resolved immediately.The delayed actions are activated immediately and then cubes are...
View ArticleReply: Troyes:: Rules:: Re: Question about placing a tradesman on an activity...
by Billythehutbigloo33 wrote:He simply can't place a meeple down there. So, he would have to immediately take it back. It is an illegal move, and instantly identifiable, so this really shouldn't be an...
View ArticleReply: Agricola:: General:: Re: New edition
by Grayle84 I just got the goodies expansion.
View ArticleReply: Robinson Crusoe: Adventure on the Cursed Island:: General:: Re: US...
by wgerken I was getting worried as mine didn't ship today and it shipped after they listed the game as being out of stock. What a relief to get a tracking number. Woohoo, I can't wait.
View ArticleReply: Troyes:: Rules:: Re: Question about placing a tradesman on an activity...
by baltaistehwshttp://boardgamegeek.com/article/10420989#10420989
View ArticleReply: Terra Mystica:: Rules:: Re: Founding a town and end-game structure
by Richard HillsBergbau wrote:Thanks!I still love this game,+1Bergbau wrote:though we seem to find another thing we forgot or were playing plain wrong after each gameplay.+2There are circumstances,...
View ArticleThread: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Action...
by nupfi Could somebody explain how to use them right?Does the marker stay (for upcoming rounds) on a deck until the corresponding action is taken? Can they get discarded if I don't take the...
View ArticleReply: Troyes:: Rules:: Re: Question about placing a tradesman on an activity...
by thedacker"If you hire a tradesman, you are required to activate the card at least once".I'm sorry, but when I read this rule, I see it as most definitely implied that the activation it speaks of...
View ArticleReply: Robinson Crusoe: Adventure on the Cursed Island:: General:: Re: solo...
by nupfi Played my first game solo - sooo hard! :D
View ArticleReply: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Re: Action...
by Thaneehttp://boardgamegeek.com/thread/879955/2-quick-questions-abo...ByeThanee
View ArticleReply: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Re: Action...
by nupfi So I was playing it right! Thank you!
View ArticleThread: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Tricky...
by nupfi So I had my camp/shelter set up on a river tile. Everything was fine until one threat card I drew wanted me to flip over a river tile to the unexplored side... The only river tile was the one...
View ArticleReply: Troyes:: Rules:: Re: Question about placing a tradesman on an activity...
by thedacker In the rulebook, at the bottom of Page V, the last sentence of plain text:"Once the tradesman is hired, the player must put together a group of dice to activate the Activity card."
View ArticleReply: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Re: Tricky...
by Mr Mjeh Tricky indeed - you have the following options I guess:1. You flip it over and move as soon as you can (not taking any resources that turn during the income phase (this is kind of what I...
View ArticleReply: Robinson Crusoe: Adventure on the Cursed Island:: General:: Re: solo...
by Mr Mjehnupfi wrote:Played my first game solo - sooo hard! :DIt's really dependent on who you get/take: the carpenter is best (one less wood!), followed by the explorer (exploration tiles!) and then...
View ArticleReply: Robinson Crusoe: Adventure on the Cursed Island:: Rules:: Re: Tricky...
by spy007Mr Mjeh wrote:Tricky indeed - you have the following options I guess:1. You flip it over and move as soon as you can (not taking any resources that turn during the income phase (this is kind...
View ArticleThread: Terra Mystica:: Rules:: Founding multiple towns
by Almecho I still have a problem understanding the mechanism of founding towns. This is how I understand the rules:- as soon as at least 4 buildings of a value of 7 or more are directly connected, a...
View ArticleReply: Alcatraz: The Scapegoat:: General:: Re: Question about the prisoners
by chomoon"Maximum Security" expansion includes Sentence Cards, that differentiate prisoners, by giving them special abilities.
View ArticleReply: Terra Mystica:: Rules:: Re: Founding multiple towns
by Jordan KaneAlmecho wrote:I still have a problem understanding the mechanism of founding towns. This is how I understand the rules:- as soon as at least 4 buildings of a value of 7 or more are...
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