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Reply: Helios:: Reviews:: Re: Review #534 by Deskovehry: Helios - God of the...

by JustinRRizzo I wanted to liked this game, because it has excellent mechanics. But a mere 16 (maybe 2-3 more) REALLY spoiled it for the wife and I. One or two mistakes can cost you a TON of points,...

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Reply: Gaia Project:: News:: Re: Gaia Project made it into the BGG Top 50!

by zlorfikDocCool wrote:OedipussyRex wrote:Just overtook Terra Mystica in the Strategy category.Makes me wonder how the strategy sorting works different from the overall ranking. Link appreciated...The...

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Reply: Robinson Crusoe: Adventures on the Cursed Island:: General:: Re:...

by JohnnyDollardream_rpg wrote:Wasn't the Livingstone scenario fan-made, at least originally?Looks like it was put out by the publisher/designer, but as a free PDF:New scenario for Robinson! Have...

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Reply: Helios:: General:: Re: Any chance for a big expansion

by JustinRRizzoKlausKnechtskern wrote:The problem is that Helios is/was solvedThat's what happens when you take great mechanics and then destroy that with static startup and a fixed number of turns....

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Reply: A Feast for Odin:: General:: Re: Typical score

by springbear This score is common for beginners.Our group now getting 130-160 (3-players game) after about 10 games.Good players can hit 150+

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New Image for Mysterium

by argentetbury<div>Piecing things together</div>

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Reply: Pandemic Legacy: Season 2:: Rules:: Re: Game finished - missing...

by fredd13GregF wrote:It's just a recap of the rules stickers in that box:[o]Hollow Men Figures* Your character gets exposed when your pawn leaves a location containing 1 or more Hollow Men figures.*...

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Reply: Terra Mystica:: Strategy:: Re: Alchemist opening statistics

by SpaceTrucker Opening statistics fun fact - Alchemists can also do a 6D dwelling rush:https://terra.snellman.net/game/Grgw18/max-row=112...leading to a very promising 3TE+3D after round...

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Reply: Pandemic Legacy: Season 2:: Rules:: Re: Game finished - missing...

by fredd13lithy wrote:There were six sticker sheets in Package 2, the one to place on 15 was one of them. If you don't get it by tonight I can type up the exact wording of the sticker but you are right...

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Reply: Robinson Crusoe: Adventures on the Cursed Island:: General:: Re:...

by M4EOzzy Yeah, that scenario, while I think originally being fan made, came from Portal (after going through their playtesting process, etc), and I'm guessing didn't go through the editorial process...

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Reply: Gaia Project:: Rules:: Re: Power FYI -- There are no "BOWLS", There...

by yonekrobinz wrote:I find it hard to say "ore" instead of "workers". (And "Planetary Institute" is a real mouthful compared to "Stronghold", although I do usually get that one correct.)Thats...

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Reply: Camelot Legends:: General:: Re: New edition?

by Lodov :cry::cry::cry::cry::cry:

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Reply: Fields of Arle: Tea & Trade:: Rules:: Re: Can I upgrade tea into...

by grant5Kesavanss wrote:If so, why do I need to use the Fishing Cutter for tea upgrading?What advantage does it give me over using vehicles?I'm curious why your question implies that it should give...

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Reply: Pandemic Legacy: Season 2:: Rules:: Re: Box 8 - rules check, please?

by loudwalrus Hmm. I interpreted it to mean that the city of Utopia couldn't have any city improvements like satellites, shelters, or supply centers. All of these seemed thematically correct (you can't...

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Reply: Robinson Crusoe: Adventures on the Cursed Island:: General:: Re:...

by runtsta Only the Livingstone scenario is still this bad, but it's not part of the core game, so that matters less. The Z-Man edition was worlds better than the first Portal English edition, and the...

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Reply: Neuroshima Hex!:: Strategy:: Re: Games with Mephisto

by Vader24 hmm my best counters for Mephisto are :1.Mississippi (early poison plus shadows)2.Death Breath(board control that is most preciuos thing with mephisto you should destroy modules and make him...

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Reply: Pandemic Legacy: Season 2:: General:: Re: Just finished, disappointed...

by Trevinsky Our group really liked the ending. Felt thematic and full of tension. Also, really liked the possibility of a character flat out dying if we failed. Upped the stakes for sure.

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Reply: A Feast for Odin:: General:: Re: Can you win by not taking an island?

by entwifejonpfl wrote:Well, one thing we forgot was the fact that you can buy ships with silver!!I was wondering why it was so hard to do things with ships!!Whoops.ThxjonpflI've played it 30 times,...

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Reply: Gaia Project:: General:: Re: Online Game Generator (Map & Board)...

by Thunkd I don't understand what I'm supposed to be selecting from the Map dropdown box? Why wouldn't the app select this?

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Reply: A Feast for Odin:: General:: Re: Can you win by not taking an island?

by allstar64 In my groups experience, winning without taking any islands against good players in the game's current form is very very difficult if not impossible. This really comes down to two things....

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