Thread: Atlantis Rising:: Strategy:: Winning Strategy for 6 Players using...
by Alex319 GENERAL IDEA:I believe that I have come up with a strategy for 6 players that is almost guaranteed to win the game unless you get extreme bad luck on the first few turns. The main strategy...
View ArticleThread: Shadowfist:: Strategy:: Alternate Power Generation
by Ancestral Hamster We've been playing a lot of Shadowfist lately, and everyone in the group has been hampered by power problems one time or another. We do use the 20% Feng Shui sites as suggested by...
View ArticleReply: Saboteur 2:: Rules:: Re: Swapping hands with reduced size AND can the...
by MasterDinadan jshaffstall wrote:Personally, we never play with the Profiteer. They've got no investment in the game, and get very little reward either way.That's not strictly true, since the...
View ArticleReply: Battle Beyond Space:: General:: Re: Essen 2012?
by Alwin My goodness, possibly Spiel 2013?What a petty.As for the language comment, English language is great. Spiel is still an "all European" event. Most gamers I play with, prefer the "original...
View ArticleReply: Shadowfist:: Strategy:: Re: Alternate Power Generation
by andyholt FS Sites like Gambling House, Disco, Stone Spirals, Mobius Gardens can help.Ancient Stone Arch can be brilliant once the metagame has evolved into using those sites.
View ArticleReply: Shadow Hunters:: Rules:: Re: Is Daniel allowed to give himself damage?
by asutbone I've seen Daniel win with that very move, going to the Weird Woods and hitting himself for the win.
View ArticleFile: Chaos:: Reglas de Chaos en español
by Zerbio New File: Reglas de Chaos en español for Board Game: Chaos
View ArticleReply: UWO:: Strategy:: Re: How to defeat the evil PNORFS
by rseater Phlegm wrote:Does one charge forward initially or morph your forces and then advance?After my limited plays, it seems that the key thing to do is to keep constant pressure on the opponent....
View ArticleReply: Saboteur:: Reviews:: Re: Saboteur Review: Broken Game. House Rules...
by Frederic Moyersoen whwtan wrote:Especially in the games where 6 players with 1 saboteur being extremely outgunned. [Mathematically it is so simple to see it; every turn a saboteur gets, the gold...
View ArticleReply: Saboteur 2:: Rules:: Re: Swapping hands with reduced size AND can the...
by Frederic Moyersoen MasterDinadan wrote:It may be helpful to think of the profiteer as being on both teams, and the geologists being on neither team, for the purposes of end-game scoring.Completely...
View ArticleReply: Shadowfist:: Strategy:: Re: Alternate Power Generation
by Simon J Dirk Wisely's Gambit is the Dragon's early power boost - and doesn't it make a [Dra] too, speeding you up even more (it's been about five years since I've played)
View ArticleReply: Saboteur:: Reviews:: Re: Saboteur Review: Broken Game. House Rules...
by JohnnyDollar Frederic Moyersoen wrote:However, what turned me off and what I found offending for the publisher, the fans, the casual players and all customers was the provocative title of this...
View ArticleReply: Ora et Labora:: Rules:: Re: May I use a wonder to pay for the cost of...
by Ponton You're right, you do not get any change.And yes, a wonder paid as input returns to the supply.
View ArticleReply: Earth Reborn:: Rules:: Re: Radio Scrambling Questions
by henry_kay I have the same question. Nowhere in the rules says that the markers are reassigned on each initiative phase
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