Reply: Robinson Crusoe: Adventures on the Cursed Island:: General:: Re:...
by Dienes Maybe Castaways? It has a similar theme to RC.I can't say anything about the complexity, but the weight rating is lower than RC's.
View ArticleReply: Gaia Project:: Rules:: Re: Some typical rule errors made by Gaia...
by Buggy My standard rules explanation includes something to the following, "this is Power, which we will sometimes call Mana, because that's what it was in Terra Mystica. The two terms can be used...
View ArticleReply: Robinson Crusoe: Adventures on the Cursed Island:: General:: Re:...
by educatedgravy I’m a fan of The Lost Expedition. It’s a pretty cool card game with some tough decisions. It works great solo and 2 player. It can definitely feel brutal sometimes.
View ArticleNew Image for Pandemic: Rising Tide
by MatsVanGestel<div>Demo play at FACTS Belgium!</div>
View ArticleReply: Gaia Project:: Rules:: Re: Some typical rule errors made by Gaia...
by rathstarBuggy wrote:My standard rules explanation includes something to the following, "this is Power, which we will sometimes call Mana, because that's what it was in Terra Mystica. The two terms...
View ArticleReply: Pandemic Legacy: Season 2:: General:: Re: Too Easy? (End of August...
by loudwalrus So a couple of points on that. First, while I agree that monitor can be very powerful, it also relies heavily on luck. Getting an epidemic in the first few cards of a "pile" not only...
View ArticleReply: Gaia Project:: Rules:: Re: Some typical rule errors made by Gaia...
by OedipussyRex I agree, MANA?!? Keep your cardboard money-grab terminology out of my boardgames.
View ArticleReply: The Voyages of Marco Polo:: Reviews:: Re: Some Advice to First Time...
by dracodragon imo, it's good the game does not allow you to easily do everything. It then forces you to prioritise - am I going full cities to get that 5 + 10 VP? Do I just stop a bit after Beijing so...
View ArticleReply: First Class:: Rules:: Re: 18 Turns Per Game?
by JustinRRizzo Ok. We HAVE to be playing wrong. Our first game lasted a mere 25 minutes. We both felt like we did next to nothing.
View ArticleReply: First Class:: Rules:: Re: 18 Turns Per Game?
by tigibaJustinRRizzo wrote:Ok. We HAVE to be playing wrong. Our first game lasted a mere 25 minutes. We both felt like we did next to nothing.If all you do is pick cards that get you something, like a...
View ArticleReply: Terra Mystica:: Strategy:: Re: Beyond Basic Guide - How to Improve...
by Dark_Knight You know? Maybe I mis-spoke...maybe it is by Round 3-but seriously-whenever I look around at all the goodies everyone has and what I have? Its like you gotta be KIDDIN me...and then I...
View ArticleReply: First Class:: Rules:: Re: 18 Turns Per Game?
by DrumPhilJustinRRizzo wrote:Ok. We HAVE to be playing wrong. Our first game lasted a mere 25 minutes. We both felt like we did next to nothing.My second play felt a little like that. The luck of the...
View ArticleReply: Gaia Project:: Rules:: Re: Standard For Sharing Sector/Map Configurations
by JamesWolfpacker Is anyone interested in proposing some standards for the 3p middle sized maps that are X shaped or 3-3-3 with 5 planets of each type?
View ArticleReply: Gaia Project:: Rules:: Re: Some typical rule errors made by Gaia...
by JamesWolfpackerBuggy wrote:My standard rules explanation includes something to the following, "this is Power, which we will sometimes call Mana, because that's what it was in Terra Mystica. The two...
View ArticleReply: First Class:: Rules:: Re: 18 Turns Per Game?
by JustinRRizzotigiba wrote:JustinRRizzo wrote:Ok. We HAVE to be playing wrong. Our first game lasted a mere 25 minutes. We both felt like we did next to nothing.If all you do is pick cards that get...
View ArticleReply: Robinson Crusoe: Adventures on the Cursed Island:: General:: Re:...
by Poisonguy Thematically, Friday is the same game, but with only one scenario. It's all cards and plays quick; fantastic game, actually. Highly recommended (BTW, I have both Friday--mobile version and...
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