Reply: Pandemic:: General:: Re: How is Pandemic a trading game?
by wmshub BGG mechanics are often incorrect. But they also don't have much use that I can see, so my advice is just to not worry about them and pretend they aren't there.
View ArticleReply: Gaia Project:: General:: Re: Online Game Generator (Map & Board)...
by AlexFS The new autonoma feature is great!Would you consider having a variable number of automa during a play? That's one feature that is not currently possible with the supplied components (you need...
View ArticleReply: Gaia Project:: General:: Re: Automa app
by AlexFSJack Spirio wrote:here that web app has a Automa includedCool, thanks for the tip! :thumbsup:
View ArticleReply: Gaia Project:: General:: Re: Online Game Generator (Map & Board)...
by AlexFS This is a nitpick, but I find the yellow and orange planet hues too similar, would you mind making them a bit more distinctive?It's obviously not necessary, hence the nitpick qualification....
View ArticleReply: Merchants & Marauders:: Rules:: Re: Destroyed Masts and Storm
by Drewkas Agreed. (Ships probably aren't using their masts during a storm anyway)
View ArticleReply: Terra Mystica:: General:: Re: Terra Mystica Terminology Reference
by debiantDocCool wrote:debiant wrote:Does it look okay now?No, you got the "2c" part wrong.SCORE9 = TE >> 4; 1 cult priest -> 2 cult trackshould readSCORE9 = TE >> 4; 1 cult priest...
View ArticleReply: Pandemic:: General:: Re: How is Pandemic a trading game?
by slimy_asparaguswmshub wrote:BGG mechanics are often incorrect. But they also don't have much use that I can see, so my advice is just to not worry about them and pretend they aren't there.What if I...
View ArticleReply: Gaia Project:: Strategy:: Re: Standard Openings
by Limitless333Generally while the Academy is very often a strong opening for many factions, an Academy opening starts losing a bit of its' appeal when a lot of effort is needed to get the 11 ore - one...
View ArticleReply: The Voyages of Marco Polo:: Reviews:: Re: Some Advice to First Time...
by TsaarJustinRRizzo wrote:I think Z-Man games in general develops games that really draw me in with fantastic mechanics, but ultimately disappoint me with their brevity of choices per game.The Voyages...
View ArticleReply: Gaia Project:: Strategy:: Re: Standard Openings
by Limitless333 I wanted to add that although I think the best opening is often the Academy, often you will do a less optimal, but still strong opening like RL+TS+2M, RL+4M, or 2RL with or without M...
View ArticleReply: Gaia Project:: Strategy:: Re: Standard Openings
by frotesLimitless333 wrote:2. Research Lab + Trade Station + 2 Mines3. Research Lab + 4 MinesIf you want to talk about standard opening, I think listing ones that are harder to reach is not the best...
View ArticleReply: Gaia Project:: Strategy:: Re: Standard Openings
by Limitless333This seems like a really odd thing to say. Of course PI+TS+2M is better than PI+2MPI+RL also cost more resources as well vs PI+2MinesI'm suggesting that you can often do better than...
View ArticleReply: Pandemic Legacy: Season 1:: Rules:: Re: Do you win as much as we do?...
by Ripcordianrmercado wrote:My 4-player group won the first 6 games straight and quickly got to $0 funding. That made things really hard and we started losing after that.Hmm, I might be missreading but...
View ArticleReply: Gaia Project:: Strategy:: Re: Early Academy: QICs or knowledge?
by DocCoolAtimati wrote:Another point of view.When you build the QIC one, you sacrifice 1 knowledge per round overbuilding your RL. When you build the knowledge one you get +1 knowledge per round. So...
View ArticleReply: Gaia Project:: Strategy:: Re: Standard Openings
by frotes Then you aren't talking about standard opening but rather Optimal Openings when you are getting a lot of things to line up your wayOf course people should never be leaving resources around...
View ArticleReply: Gaia Project:: Strategy:: Re: Standard Openings
by Limitless333Then you aren't talking about standard opening but rather Optimal Openings when you are getting a lot of things to line up your wayI think pretty much any faction can pull off one of...
View ArticleReply: Gaia Project:: Strategy:: Re: Early Academy: QICs or knowledge?
by frotes I think in the first 2 rounds (probably even 3rd), I would go for knowledge. The reason is because then you would have +3K and if you pick up the +1k/+1c tile, that sets you up for +4K a turn...
View ArticleReply: Pandemic:: General:: Re: How is Pandemic a trading game?
by baba44713 Maybe that refers to the bit midway through Pandemic Legacy when the giant monster from beyond transports you to the 13th century and to get back to the future you need to trade spices and...
View ArticleReply: Gaia Project:: Strategy:: Re: Standard Openings
by frotes That's a good example for PI + RL. It would be good to list additional resources/tech/bonuses needed for each opening. I have done so for #2/3 in my exampleI think it's reasonable know which...
View ArticleReply: Gaia Project:: Rules:: Re: Power FYI -- There are no "BOWLS", There...
by robinz Since we're being pedantic - there are no "cities" in TM. I think you mean "towns"😉
View Article