Thread: Fields of Arle: Tea & Trade:: Rules:: Two trade ships using goods...
by guyheinz If I have two trade ships and I send one to India and get myself a tea, can I then use that tea on my second trade ship and trade in England for the winterwear? I say no, I would have to...
View ArticleReply: Fields of Arle: Tea & Trade:: Rules:: Re: Two trade ships using goods...
by sos1 No. It says all trades are simultaneous.
View ArticleReply: Terra Mystica:: Organized Play:: Re: Season 24 of TM Tour Has Started
by candoo They tweaked that no spades->2 VPs after r4 right away. They tweaked Cultists quite early.They tweaked Riverwalkers eventually. They tweaked Shapeshifters (nerfed beyond recognition). No...
View ArticleReply: Clash of Cultures: Civilizations:: General:: Re: No reprint - confirmed
by Acadus Agreed, I do not own the game but would likely preorder or kickstarter the game and expansion. Good luck on a reprint for all of us.
View ArticleThread: Tragedy Looper: Cosmic Evil:: General:: [Cosmic Mythology] Script 8...
by The_Immortal The following concerns the Victory Conditions box from the Mastermind's Handbook for Cosmic Mythology Script 8:[o]This script contains the subplot Whispers of the Deep, which states...
View ArticleReply: The Bottle Imp:: General:: Re: Playing Bottle Imp with a standard deck
by emaiseThunkd wrote:Is there a reason you just don't say "Remove the 4 5 6 7 8 9 10 of spades"? Taking out all the spades and then adding 6 back in seems a lot more complicated than just taking out 7...
View ArticleReply: The Bottle Imp:: General:: Re: Playing Bottle Imp with a standard deck
by emaiseironregime wrote:Interesting! I play a simplified version where all cards are dealt out evenly, with remainders placed face down under the bottle. Players must follow suit, if possible; if...
View ArticleReply: 1960: The Making of the President:: Rules:: Re: "Adding Cubes" events
by ckdexterhaven No restrictions on the card text (e.g. "in states in the south" or "in states with 10 or less electoral votes") means you can place the cubes anywhere. Keep in mind that you still have...
View ArticleNice 'n Spicy!
by Tony Boydell It finally seemed like proper Spring as I meandered back to the B&B after a day's training; flumping on to the bed, I caught up with some loose games of 'Gric on boiteajeux.net...
View ArticleThread: Terra Mystica:: Strategy:: Building spades - useless, overcosted, or...
by Jambo Looking for some advice from experienced players here. Mostly, when I play, this option just seems either useless - because getting spades elsewhere is totally viable - or overcosted - the...
View ArticleReply: Terra Mystica:: Strategy:: Re: Building spades - useless, overcosted,...
by broy2017 To clarify, do you mean spending 3 workers to get a spade action? If so, you rarely want to do this as it is very inefficient
View ArticleReply: Terra Mystica:: Organized Play:: Re: Season 24 of TM Tour Has Started
by harq I agree. Although, I'm not sure any of the factions actually need to be 'nerfed.' Rather, I think if we dealt with the inadequacies of the fakirs, auren, and giants we would see these factions...
View ArticleReply: Terra Mystica:: Strategy:: Re: Building spades - useless, overcosted,...
by fruityharris I think OP means upgrading digging. Yes it's rare to do this in r1 or r2, but it can often be a brilliant tactic oh the midgame. (For some factions more than others, e.g. Halflings,...
View ArticleReply: Onirim:: General:: Re: Steam version versus card game
by argentetburyPit of Misery wrote:Okay, I'd probably prefer to buy it then for all the expansions, and also because I like real cards more then virtual ones.Any idea when this game is going to be...
View ArticleReply: Terra Mystica:: Organized Play:: Re: Season 24 of TM Tour Has Started
by Steve496 I don't think Darklings need to be globally nerfed - there's only a few matchups where they're clearly the strongest faction - but I do think there needs to exist board setups that are bad...
View ArticleReply: Terra Mystica:: Strategy:: Re: Building spades - useless, overcosted,...
by Steve496 I'm a little less positive on it, honestly. The fundamental dynamic is: while having advanced digging saves you some econ on digging, you actually need to do quite a bit of digging before...
View ArticleReply: Terra Mystica:: Strategy:: Re: Building spades - useless, overcosted,...
by Atimati What Steve said. Maybe I will put Icemaidens on the positive side too.
View ArticleReply: Terra Mystica:: Strategy:: Re: Building spades - useless, overcosted,...
by DocCool It would be interesting to see TMTour stats about which factions advance digging twice in which percentage of games by which round (maybe also check whether there was at least one dig for...
View ArticleReply: Terra Mystica:: Organized Play:: Re: Season 24 of TM Tour Has Started
by DocCool The main bad thing which can happen to a Darklings player is that there's no leech/TP companion (especially on the base map on the eastern continent). But that's unlikely since said leech/TP...
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